lead by anticipating this phenomenon of gamification in a truly stylish way. He created a series of mathematical puzzles on his web page and began to make large acquisitions there. The idea was to find candidates to hire, verifying them a priori through games without them realizing it. Unfortunately, the page no longer exists, but it made history. In China, the phenomenon is spreading in a simpler but more obvious form. Given that a report shows that young professionals aged 18 to 27 are the majority of targets interested in lotteries, some companies have acted accordingly.
On WeChat, the social network of Oriental Excellence, north korea business email list there has been a surge in videos of young people who received things like personalized "scratch cards" from their companies when leaving the office. So much so that the Chinese lottery is sold out. Our idea: The most important thing for every small company is to establish rituals that can make a tiring day or week pleasant. Maybe the idea of encouraging gambling habits among collaborators is not ideal ( There is a way to provide a healthier sense of instant gratification. We don't want to present ourselves as a model of excellence in this regard, but for example, we always organize a mini-game in our Basecamp on the last working day of the week.
Riddles with scores, which are different every week. At the end of the year, the person with the most points will receive a prize. It's an idea, even if it's just to have a laugh together. The best results for marketers 5 steps to become a digital nomad: In this video from Marketers World, Francesca Ruvolo (again
Already in 2004, Google showed its
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